I recommend using the Simlogical Prison Mods with this lot. It was built to work with these mods and they will add functionality to your jail that are far more immersive. I have not included them as part of this download because they can be a little tricky to setup. See Simlogical for a written tutorial on using these mods.
Click the button below to download the Pleasantview Detention Center. Simply double-click on the Sims 2 package file to install in your game. Alternate Download Link: Dropbox. NOTE: In the original version, the lights in the cell corridor were placed in front of the doors, which prevented the doors from closing. This has been fixed as of May 27, Notify me of follow-up comments by email.
Notify me of new posts by email. This site uses Akismet to reduce spam. Learn how your comment data is processed. The Pleasantview Jail includes: Six prisoner cells with bed, toilet, and sink Male and Female shower rooms Staff bathrooms and kitchen Reception area Exercise yard surrounded by barbed-wire fence Solar panels on roof to reduce energy costs Furnished apartment for jailer on the top floor including kitchen, bedroom, office, and bathroom I would recommend locking the apartment to only allow your jailer to enter.
No other custom content is required. Alternate Download Link: Dropbox NOTE: In the original version, the lights in the cell corridor were placed in front of the doors, which prevented the doors from closing. This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Reject Read More. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.
The package contains the new mesh and all 6 colours shown; and of course you can make your own recolours. Locking does not work on diagonal. To use this you will need Atavera's original non-hacked door first as that contains the mesh. If there is no controller in the room the other side, it should just let anyone through. Does not work on diagonal. My own mesh. Narrow glazed windows on upper and lower half.
Typical institutional door. All six colours to match the cell doors included in package, and you can make your own recolours. To use this you must have Numenor's mesh from MTS2 Link should take you to the right thread Atavera's barred door as an area security door.
Males only area door, but NPCs of either sex can go through. If there is a token in the same room, this is only usable by Sims whose cell it is in. If not, it can be used communally, but only by prisoners. This is hacked to remove shooing after all how can you shoo out someone who is locked in with you? A player can tell a Sim to use it any time, but when left to their own autonomy, the shyer Sims will wait until their needs are greater before using it if they are not alone.
Similar restrictions and privacy issues to the Prisoner Toilet. Also sponge-bath on command. To stop the car pool coming for your prisoners and staff, thinking this is a normal home lot, you need this institution sign. Here is a collection file I set up to contain all the prison objects. I recommend you keep it with all the other things in your prison folder in Downloads; it does not need to be placed in Collections in order for the game to find it.
Please use the forum for feedback or support. How to start your prison. You need all the files in " ijPrisonCore. I suggest you keep them in a subfolder together so that you will not delete individual files by mistake. The other files such as beds and doors you can choose which you want to use. For your convenience I have made a custom collection, which you can keep in your downloads, it doesn't need to go into the collections folder.
Setting up:. When you have got used to the way the prison objects work, you can experiment with all sorts of layouts, but until then these guidelines will be helpful. I advise you to have every room, cells included, leading from a main corridor rather than having to be accessed through other rooms. Do not put an area controller in any of the main corridors, then your Sims won't get trapped in rooms accidentally.
Put your Prisoner Assembly Point in a part of the main corridor your prisoners can always get to. Put the Staff Assembly point where staff can always get to, such as the staffroom and the Visitor Assembly point where visitors can always get to, such as outside the prison.
Put a cell door onto each cell, with the green arrow pointing inwards. In each cell hang a prisoner token per prisoner who will be sharing that cell. Put in a bed for each of them and optional washroom equipment. You need to know that if you choose to provide an enclosed bathroom accessed from a cell, the token will not know if the prisoner is in there and so it will not throw the prisoner out automatically at lock-out times.
Therefore I advise keeping the toilet etc right in the main part of the cell. Make any recreation or dining rooms etc that you want, and you can put an Area Controller into any room if you wish to restrict it at times - and of course you will therefore need a special Area Door placed either way round that understands the Area Controller. The Institutional Servery is ideal for the prisoners' dining room. Create a small house or apartment for your prison governor and any other resident staff members, and use lockable non-prison doors to preserve it as a proper home.
Each of the wall-mounted controllers, including the Prisoner Tokens, has a menu for you to control various aspects of your prison. The special prisoner furnishing and fittings can only be used by sentenced prisoners. If they are in a cell which is defined by whether there is a Prisoner Token in the same room then only Sims whose token is in that room may use them. If they are not in a room with a Token, they are considered communal and all prisoners who can physically reach them may use them.
Bathroom equipment has been modified to stop shooing, since there is no point in trying to shoo out a locked-in cellmate. But the less outgoing Sims will try to wait for an opportunity for privacy before using them. Prisoner control:. You sentence a prisoner by clicking on a Prisoner Token , and selecting a family and then the name of the Sim.
The prisoner will appear either under the token if there is room, or under the Prisoner Assembly point. If there was not an empty space under either of these things, the sentencing will fail to take place. If the prisoner is successfully sentenced, he will appear, and after a few seconds his picture will appear on his token so you can recognise it easily. Prisoners become residents. When you release a prisoner, they are set back to being members of the family they came from, and they will make their way off the lot to go home.
Timing of locking up and letting out of cells is done from the main Prison Controller. You can store up to 6 settings over the day, and each one has an hour, and an action. You don't need to use every setting, or set them in any particular order. Use the "Auto Choose the time for the setting to take place then go back into the menu selecting the setting again and choose an action to happen at that time, for example "Lock out" which ejects the prisoners from their cells and makes them move towards their assembly point.
You can allow a prisoner to opt out of central control via his Prisoner Token - which also allows for manual locking up and letting out at any time. It's the Cell Doors that actually keep a Sim in or out of the cell, and they do it by asking the Prisoner Token whether the Sim should be allowed in or out at that time. The Area Controller also has 6 daily settings, and in this case for each time you can choose between whether prisoners can use the room or not, and whether visitors can access the room.
When the access level changes, those sims who should not be in the room are thrown out to their appropriate assembly point. It's the Area Doors that actually keep a Sim out of the room, and they do it by asking the Area Controller whether the Sim should be allowed in at that time.
The Prison Controller has an "Emergency This can be useful in a fire for example. Prisoners who are bored or unhappy in any way might begin to think about escaping. If their planning is successful depends on the abilities and determination of the individual , they will obtain or make keys.
If they have just one key they can simply walk out when there are no staff on duty. If they have several keys, they can find other ways to suddenly escape even when there are staff on duty. Prisoners may hand out spare keys to their friends, or steal them from other Sims they don't like. When you are concerned that a lot of escape planning has been going on unchecked, you can change all the locks for simoleans which makes all the counterfeit keys instantly useless.
But you need to know each time you change the locks, the locksmiths leave 10 spare keys cut which can be taken by staff and given to prisoners they are too friendly with. So don't let them cross that divide As well as using keys to escape, prisoners might sometimes just let themselves out of their cells for fun when no staff are watching.
Not all prisoners want to escape anyway. Again that depends on personality and motivation. Your prison is responsible for paying the wages of the staff. Each grade has different shifts, and you need as far as possible to have staff cover for 24 hours a day, or the prisoners find it easier to escape. If necessary you can roster on any staff member at any time, but it will cost you double for the overtime.
NOTE: If a sim already on the lot has taken a job on the Penal System in this same session, you may have to save and exit the lot and reload it before the sim will show up on the staff controller for hiring. Security guards are cheap, they work 7 days a week in 12 hour shifts, but they cannot enter the prisoners' cells or do cell searches.
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